From: Endlisnis Newsgroups: comp.os.msdos.djgpp Subject: Re: Windows DJGPP and Allegro Date: Wed, 8 Jul 1998 15:40:50 -0300 Organization: University of New Brunswick Lines: 19 Message-ID: References: <35A397C4 DOT 12411763 AT natlab DOT research DOT philips DOT com> NNTP-Posting-Host: sol-alt1.unb.ca Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <35A397C4.12411763@natlab.research.philips.com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Wed, 8 Jul 1998, Waterlander, ing. E. wrote: ->> Allegro? Writing games for DOS is now a very out of date thing, and the ->> lack of a proper Windows version may harm my games when they are ->> released. -> ->> I know that there is a DirectX port of Allegro in progress, but when are ->> we likely to see not just a port but a fully Windows-dedicated version of ->> Allegro or DJGPP? What (really) is the difference between writing a DirectX program for Win9x or writing a DJGPP version? DJGPP programs work perfectly fine under versions of Windows. The only difference I can see is that DirectX does know a little more about the hardware & is therefore usually faster. But if you are using a graphics library anyways, that (minus the multitasking which still works with DOS programs under Win9x) might as well be Windows programming. Endlisnis [I have a pyramid of wingyness]