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Mail Archives: djgpp/1998/06/23/06:30:42

From: yorka AT dlc DOT fi (aYk)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Best 3D Engine that uses Allegro?
Date: Tue, 23 Jun 1998 10:16:03 GMT
Organization: Majik
Lines: 21
Message-ID: <358f800b.754247@news.dlc.fi>
References: <007d01bd9c59$b3605820$9b4e08c3 AT arthur> <358E98B8 DOT A25A3BD2 AT compmore DOT net>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Mon, 22 Jun 1998 13:47:36 -0400, stdenis <stdenis AT compmore DOT net>
wrote:

>> You won't find one. Unfortunately, Allegro's 3D isn't up to much compared to
>> other 3D libs (for example, one that you write yourself). Scan the mailing
>> list archives for the debates on what to use. Allegro's routines are a
>> little unwieldy to use, and fairly slow in comparison. For this reason,
>> there are loads of 3D libs written for DJGPP floating around the net - try
>> doing a web search for "3D + engine + DJGPP"
>
>VPE (doom engine) uses allegro and works just fine.  So does a bunch of others I
>know.  See the thing is not to rely on allegro all that much.  Allegro provides
>the grapics functions (high level), math functions (which are optimized) and the
>sort, but the low level stuff should be done by yourself in asm (allegro
>provides them but they ain't that great).  But the good thing is all the other
>stuff allegro provides
>

VPE is not really a 3d engine though. It's a polished raycaster.

- aYk -

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