From: yorka AT dlc DOT fi (aYk) Newsgroups: comp.os.msdos.djgpp Subject: Re: Best 3D Engine that uses Allegro? Date: Tue, 23 Jun 1998 10:16:03 GMT Organization: Majik Lines: 21 Message-ID: <358f800b.754247@news.dlc.fi> References: <007d01bd9c59$b3605820$9b4e08c3 AT arthur> <358E98B8 DOT A25A3BD2 AT compmore DOT net> NNTP-Posting-Host: cdvi.kdyn.saunalahti.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Mon, 22 Jun 1998 13:47:36 -0400, stdenis wrote: >> You won't find one. Unfortunately, Allegro's 3D isn't up to much compared to >> other 3D libs (for example, one that you write yourself). Scan the mailing >> list archives for the debates on what to use. Allegro's routines are a >> little unwieldy to use, and fairly slow in comparison. For this reason, >> there are loads of 3D libs written for DJGPP floating around the net - try >> doing a web search for "3D + engine + DJGPP" > >VPE (doom engine) uses allegro and works just fine. So does a bunch of others I >know. See the thing is not to rely on allegro all that much. Allegro provides >the grapics functions (high level), math functions (which are optimized) and the >sort, but the low level stuff should be done by yourself in asm (allegro >provides them but they ain't that great). But the good thing is all the other >stuff allegro provides > VPE is not really a 3d engine though. It's a polished raycaster. - aYk -