Mail Archives: djgpp/1998/06/23/02:45:32
From: | Michael Tanczos <webmaster AT logic-gate DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Attn DJGPP Game Coders!
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Date: | Tue, 23 Jun 1998 02:21:00 -0400
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Organization: | Logic-Gate, Co.
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Lines: | 55
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Message-ID: | <358F494C.157BE7DE@logic-gate.com>
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NNTP-Posting-Host: | ras01-24-phl.fast.net
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Game Programming 98
----------------------------------------------------------
http://www.gameprog.com
Missed our original post? Check us out. We offer
100's of articles on a wide range of game programming
topics. We also cover a lot of graphics algorithms
and 3D topics.
With this update, we interview Greg Hjelstrom, lead
programmer at Westwood Studios. Hjelstrom offers us
some perspective on a programmer's life inside the
industry.
Here is what you have to look forward to:
* Interviews with professional programmers, designers, and
artists!
* A Public game development project, come participate. We
are currently in early development. We are using DJGPP
as our compiler of choice!
* An article entitled "How to Write a Solid Design Document"
submitted by Michael Tanczos
* Michael Tanczos submits some information on real-time
lense flares
* Hin Jang, a technical writer, graciously contributes
three *very nice* articles on : NURBS, Volume Light
Rendering, and Radiosity Methods.
* Jeff Weeks, our regular author, has written a great
article entitled "Object Space Rejection" This
contribution describes a method of greatly reducing
the number of unnecessary transformations of points
into world space. HOT!!
* Jeff Weeks contributes a z-buffering algorithm
that doesn't require any clearing as well as techniques
for speeding up the general z-buffer algorithm.
Enjoy! And please don't hesitate to offer your comments on
the web page through email to me.
---
Game Programming 98 Web Development Team
http://www.gameprog.com
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