From: Michael Tanczos Newsgroups: comp.os.msdos.djgpp Subject: Attn DJGPP Game Coders! Date: Tue, 23 Jun 1998 02:21:00 -0400 Organization: Logic-Gate, Co. Lines: 55 Message-ID: <358F494C.157BE7DE@logic-gate.com> NNTP-Posting-Host: ras01-24-phl.fast.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Game Programming 98 ---------------------------------------------------------- http://www.gameprog.com Missed our original post? Check us out. We offer 100's of articles on a wide range of game programming topics. We also cover a lot of graphics algorithms and 3D topics. With this update, we interview Greg Hjelstrom, lead programmer at Westwood Studios. Hjelstrom offers us some perspective on a programmer's life inside the industry. Here is what you have to look forward to: * Interviews with professional programmers, designers, and artists! * A Public game development project, come participate. We are currently in early development. We are using DJGPP as our compiler of choice! * An article entitled "How to Write a Solid Design Document" submitted by Michael Tanczos * Michael Tanczos submits some information on real-time lense flares * Hin Jang, a technical writer, graciously contributes three *very nice* articles on : NURBS, Volume Light Rendering, and Radiosity Methods. * Jeff Weeks, our regular author, has written a great article entitled "Object Space Rejection" This contribution describes a method of greatly reducing the number of unnecessary transformations of points into world space. HOT!! * Jeff Weeks contributes a z-buffering algorithm that doesn't require any clearing as well as techniques for speeding up the general z-buffer algorithm. Enjoy! And please don't hesitate to offer your comments on the web page through email to me. --- Game Programming 98 Web Development Team http://www.gameprog.com