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Mail Archives: djgpp/1998/05/20/21:48:18

From: Jaster AT what DOT com (Jaster)
Newsgroups: comp.os.msdos.djgpp
Subject: Allegro 3d routines
Date: Wed, 20 May 1998 11:53:40 GMT
Organization: EarthLink Network, Inc.
Lines: 13
Message-ID: <6jvpb3$ner$1@ecuador.it.earthlink.net>
NNTP-Posting-Host: pool013-max7.gg-ca-us.dialup.earthlink.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm making a game, not a DOOM or QUAKE clone, and I thought about using 
Allegro's internal 3d routines for some of the graphics.  Unfortunately, it 
seems that the 3d stuff is hideously slow.  Is it just my system?  I set up a 
FPS counter and it read about 48 FPS at the lowest in 640x480 screen res with 
eight cubes rotating on the screen, but they still looked jumpy.  If anyone 
has made anything of worth using the Allegro 3d functions... can I take a look 
at it?  Maybe I'm forgetting to set up some variable, or am I just wasting my 
time, and should go make my own lib.  Any thoughts?

Jaster
Jaster32 AT hotmail DOT com

"I'm not much for fancy endings, so this will have to do."

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