From: Jaster AT what DOT com (Jaster) Newsgroups: comp.os.msdos.djgpp Subject: Allegro 3d routines Date: Wed, 20 May 1998 11:53:40 GMT Organization: EarthLink Network, Inc. Lines: 13 Message-ID: <6jvpb3$ner$1@ecuador.it.earthlink.net> NNTP-Posting-Host: pool013-max7.gg-ca-us.dialup.earthlink.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm making a game, not a DOOM or QUAKE clone, and I thought about using Allegro's internal 3d routines for some of the graphics. Unfortunately, it seems that the 3d stuff is hideously slow. Is it just my system? I set up a FPS counter and it read about 48 FPS at the lowest in 640x480 screen res with eight cubes rotating on the screen, but they still looked jumpy. If anyone has made anything of worth using the Allegro 3d functions... can I take a look at it? Maybe I'm forgetting to set up some variable, or am I just wasting my time, and should go make my own lib. Any thoughts? Jaster Jaster32 AT hotmail DOT com "I'm not much for fancy endings, so this will have to do."