delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/05/15/21:50:10

From: Shawn Hargreaves <Shawn AT talula DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro Data files
Date: Fri, 15 May 1998 22:27:50 +0100
Organization: None
Message-ID: <MGgkbEAWNLX1EwEb@talula.demon.co.uk>
References: <355CA63E DOT A793A021 AT sprynet DOT com>
NNTP-Posting-Host: talula.demon.co.uk
MIME-Version: 1.0
Lines: 30
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Ishpeck writes:
>Exactly how reliable are Allegro header files?

I presume that you meant to say datafiles?

>They don't seem to be as stable as I'd like them to be... is it just
>the way I'm using them, or are the really as flaky as I think they are?

You need to give some details of what you are doing, and what is going
wrong. Of course it is possible that there is some bug in the Allegro
datafile code, but I think that is highly unlikely (lots of people have
been using this code for years without any problems). Before you start
accusing my code of being "flakey", please show us some evidence to back
this up :-)

>Is there any other easy way to store data?

Of course. There are hundreds of "standard" file formats for graphics
and sound data (Allegro has functions for loading some of the more
common types), and trillions more possibilities that you could invent
for yourself if you don't like any of the existing formats. The Allegro
datafile code is just a way of organising multiple objects into a single
file, which may help you to keep track of all the resources needed for
your game, but there is no requirement to use this if you prefer some
other method...


--
Shawn Hargreaves - shawn AT talula DOT demon DOT co DOT uk - http://www.talula.demon.co.uk/
"Miracles are nothing if you've got the wrong intentions" - Mike Keneally

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019