From: Shawn Hargreaves Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro Data files Date: Fri, 15 May 1998 22:27:50 +0100 Organization: None Message-ID: References: <355CA63E DOT A793A021 AT sprynet DOT com> NNTP-Posting-Host: talula.demon.co.uk MIME-Version: 1.0 Lines: 30 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Ishpeck writes: >Exactly how reliable are Allegro header files? I presume that you meant to say datafiles? >They don't seem to be as stable as I'd like them to be... is it just >the way I'm using them, or are the really as flaky as I think they are? You need to give some details of what you are doing, and what is going wrong. Of course it is possible that there is some bug in the Allegro datafile code, but I think that is highly unlikely (lots of people have been using this code for years without any problems). Before you start accusing my code of being "flakey", please show us some evidence to back this up :-) >Is there any other easy way to store data? Of course. There are hundreds of "standard" file formats for graphics and sound data (Allegro has functions for loading some of the more common types), and trillions more possibilities that you could invent for yourself if you don't like any of the existing formats. The Allegro datafile code is just a way of organising multiple objects into a single file, which may help you to keep track of all the resources needed for your game, but there is no requirement to use this if you prefer some other method... -- Shawn Hargreaves - shawn AT talula DOT demon DOT co DOT uk - http://www.talula.demon.co.uk/ "Miracles are nothing if you've got the wrong intentions" - Mike Keneally