Mail Archives: djgpp/1998/04/27/18:02:11
From: | funkdog32 AT aol DOT com (Funkdog32)
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Help implementing gravity in a scorched earth like game
|
Lines: | 11
|
Message-ID: | <1998042721391500.RAA08930@ladder01.news.aol.com>
|
NNTP-Posting-Host: | ladder01.news.aol.com
|
Date: | 27 Apr 1998 21:39:15 GMT
|
Organization: | AOL http://www.aol.com
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Hey all... I have been working on a program much like scorch lately... It is
going well and the rockets, bombs etc. look like they're being influenced by
gravity but it just doesn't look quite right. I would love for someone to give
me a formula for it = )
Also... any way that I could make a background... (a hill or something) that
the tanks would sit on? (Basically my main problem is bounds checking to know
If the bomb hit the artificiall hill)... also how could i take a chunk out of
the hill when a bomb hits it?
Funk
- Raw text -