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Mail Archives: djgpp/1998/04/27/18:02:11

From: funkdog32 AT aol DOT com (Funkdog32)
Newsgroups: comp.os.msdos.djgpp
Subject: Help implementing gravity in a scorched earth like game
Lines: 11
Message-ID: <1998042721391500.RAA08930@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com
Date: 27 Apr 1998 21:39:15 GMT
Organization: AOL http://www.aol.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hey all... I have been working on a program much like scorch lately... It is
going well and the rockets, bombs etc. look like they're being influenced by
gravity but it just doesn't look quite right.  I would love for someone to give
me a formula for it = )
Also... any way that I could make a background... (a hill or something) that
the tanks would sit on?  (Basically my main problem is bounds checking to know
If the bomb hit the artificiall hill)... also how could i take a chunk out of
the hill when a bomb hits it?


Funk

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