Mail Archives: djgpp/1998/04/24/22:16:25
In article <353FAC3B DOT 73B8BED1 AT uni-koblenz DOT de>
"Marco Kögler" <koegler AT uni-koblenz DOT de> wrote:
> It's not the complete source, but a package designed to give those that
> want to modify/create levels, etc... an understanding of how things
> work. If I remember correctly, it had a bunch of routines starting with
> 'Q_', those where routines from their actual rendering engine. I also
> believe that none of the AI stuff was available. So, 'Quake 2 Source'
> doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably
> better. BTW, why would ID Software themselves release the source for a
> library they are licensing for BIG bucks?
>
> Marco Koegler
AFAIK, this source is for compiling a DLL that Quake 2 uses to
handle the behaviour of AI, level data, object interaction, etc.
In Quake, id used their own Quake-C which they felt was too slow
for what they were trying to do, so they went with "real" code
this time.
Colin Walsh
cwalsh AT nf DOT sympatico DOT ca
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