Newsgroups: comp.os.msdos.djgpp Distribution: world From: cwalsh AT nf DOT sympatico DOT ca (Colin Walsh) Organization: Colossal Software Subject: Re: about Quake2 src Reply-To: cwalsh AT nf DOT sympatico DOT ca References: <353D3106 DOT 72258309 AT lasalle DOT edu DOT co> <1998042310441100 DOT GAA12029 AT ladder01 DOT news DOT aol DOT com> <353FAC3B DOT 73B8BED1 AT uni-koblenz DOT de> Message-ID: <3541443a.0@204.101.95.15> Lines: 25 Date: Sat, 25 Apr 1998 02:08:15 GMT NNTP-Posting-Host: 204.101.95.15 NNTP-Posting-Date: Fri, 24 Apr 1998 22:08:15 EDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <353FAC3B DOT 73B8BED1 AT uni-koblenz DOT de> "Marco Kögler" wrote: > It's not the complete source, but a package designed to give those that > want to modify/create levels, etc... an understanding of how things > work. If I remember correctly, it had a bunch of routines starting with > 'Q_', those where routines from their actual rendering engine. I also > believe that none of the AI stuff was available. So, 'Quake 2 Source' > doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably > better. BTW, why would ID Software themselves release the source for a > library they are licensing for BIG bucks? > > Marco Koegler AFAIK, this source is for compiling a DLL that Quake 2 uses to handle the behaviour of AI, level data, object interaction, etc. In Quake, id used their own Quake-C which they felt was too slow for what they were trying to do, so they went with "real" code this time. Colin Walsh cwalsh AT nf DOT sympatico DOT ca