Mail Archives: djgpp/1998/04/24/10:15:12
"Marco Kögler" <koegler AT uni-koblenz DOT de> wrote:
> QBallLives schrieb:
> >
> > >
> > >I have downloaded the source code for Quake2, but has someone idea for
> > >making an executable from all that stuff that comes with no
> > >organisation?
> > >
> > >
> > >
> > >
> >
> > Actually, as I understand it... it's not a complete source (i.e.: the rendering
> > engine isn't in it) At least that's what I was told....
> >
> > Jim the loiterer
> > aloiterer AT juno DOT com
> > http://members.xoom.com/JimMcCue/index.htm
>
> It's not the complete source, but a package designed to give those that
> want to modify/create levels, etc... an understanding of how things
> work. If I remember correctly, it had a bunch of routines starting with
> 'Q_', those where routines from their actual rendering engine. I also
> believe that none of the AI stuff was available. So, 'Quake 2 Source'
> doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably
> better. BTW, why would ID Software themselves release the source for a
> library they are licensing for BIG bucks?
Don't know, but one reason could be that Quake sources are floating around and
I think that Quake 2 uses the same techniques. Of course that's a weak reason.
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