Message-Id: Comments: Authenticated sender is From: "Salvador Eduardo Tropea (SET)" Organization: INTI To: "Marco K gler" , djgpp AT delorie DOT com Date: Fri, 24 Apr 1998 11:18:23 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Subject: Re: about Quake2 src In-reply-to: <353FAC3B.73B8BED1@uni-koblenz.de> Content-Transfer-Encoding: 8bit Precedence: bulk "Marco Kögler" wrote: > QBallLives schrieb: > > > > > > > >I have downloaded the source code for Quake2, but has someone idea for > > >making an executable from all that stuff that comes with no > > >organisation? > > > > > > > > > > > > > > > > Actually, as I understand it... it's not a complete source (i.e.: the rendering > > engine isn't in it) At least that's what I was told.... > > > > Jim the loiterer > > aloiterer AT juno DOT com > > http://members.xoom.com/JimMcCue/index.htm > > It's not the complete source, but a package designed to give those that > want to modify/create levels, etc... an understanding of how things > work. If I remember correctly, it had a bunch of routines starting with > 'Q_', those where routines from their actual rendering engine. I also > believe that none of the AI stuff was available. So, 'Quake 2 Source' > doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably > better. BTW, why would ID Software themselves release the source for a > library they are licensing for BIG bucks? Don't know, but one reason could be that Quake sources are floating around and I think that Quake 2 uses the same techniques. Of course that's a weak reason. SET ------------------------------------ 0 -------------------------------- Visit my home page: http://set-soft.home.ml.org/ or http://www.geocities.com/SiliconValley/Vista/6552/ Salvador Eduardo Tropea (SET). (Electronics Engineer) Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org ICQ: 2951574 Address: Curapaligue 2124, Caseros, 3 de Febrero Buenos Aires, (1678), ARGENTINA TE: +(541) 759 0013