Mail Archives: djgpp/1998/04/16/15:18:13
From: | "Elias Pschernig" <f DOT x DOT gruber-museum-arnsdorf AT magnet DOT at>
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Allegro example 25
|
Date: | Thu, 16 Apr 1998 07:36:18 +0200
|
Organization: | magnet Internet Services
|
Lines: | 25
|
Message-ID: | <6h5fj1$e1j$1@orudios.magnet.at>
|
NNTP-Posting-Host: | 195.3.67.41
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
I've managed to add texture and lightning to
Allegro's example 25. And i increased the
size of the world.
I now have two problems:
Does anybody know, if there's a way to render
only the sqares, which are visible, and to get
them in back to front order ?
I think, transforming and projecting every square
and (what im planning) sorting them is not
necesarry, cause of the way they are stored.
And my second question: How large exactly
can i make world-coordinates, when using
floating points ? With fixed-point-integer
i could use -23000 to +23000, whats the
range with float ?
hope this questions dont sound too stupid
Elias Pschernig
- Raw text -