Mail Archives: djgpp/1998/04/02/18:16:36
Gosack wrote:
>
> How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack
IMHO Wolfenstein 3d contains too much 16-bit assembler to make porting
easy; besides the sound system got left out.
Try Gabor Nagy's work:
http://www.jps.net/Nagy/Gabor/3d.htm
There's no assembler,it compiles clean under DJGPP, runs fast, and looks
good too. Better than Wolfenstein, more like Doom with orthogonal walls.
Cheers,
--
------------ Elliott Oti ---------------
------------- http://www.fys.ruu.nl/~oti ---------
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