Newsgroups: comp.os.msdos.djgpp From: Elliott Oti Subject: Re: Wolfenstein 3d Sender: usenet AT fys DOT ruu DOT nl (News system Tijgertje) Message-ID: <35247037.3883@stud.warande.ruu.nl> Date: Fri, 3 Apr 1998 05:14:31 GMT Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> Mime-Version: 1.0 Organization: Organz Are Private Lines: 19 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Gosack wrote: > > How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack IMHO Wolfenstein 3d contains too much 16-bit assembler to make porting easy; besides the sound system got left out. Try Gabor Nagy's work: http://www.jps.net/Nagy/Gabor/3d.htm There's no assembler,it compiles clean under DJGPP, runs fast, and looks good too. Better than Wolfenstein, more like Doom with orthogonal walls. Cheers, -- ------------ Elliott Oti --------------- ------------- http://www.fys.ruu.nl/~oti ---------