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Mail Archives: djgpp/1998/04/02/13:27:27

Message-Id: <m0yKobF-000S3LC@inti.gov.ar>
Comments: Authenticated sender is <salvador AT natacha DOT inti DOT gov DOT ar>
From: "Salvador Eduardo Tropea (SET)" <salvador AT inti DOT gov DOT ar>
Organization: INTI
To: Scott Warner <swarnerx3 AT acadia DOT net>, djgpp AT delorie DOT com, dklorin AT mpx DOT com
Date: Thu, 2 Apr 1998 15:24:16 +0000
MIME-Version: 1.0
Subject: Re: Wolfenstein 3d
In-reply-to: <352341E0.4079@acadia.net>

Scott Warner <swarnerx3 AT acadia DOT net> wrote:

> Then again, I could be wrong.  Is this true?
> 
> Dynomite! wrote:
> > 
> > On Mon, 30 Mar 1998 18:03:28 -0500, Gosack
> > <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote:
> > 
> > >How do I port the Wolfenstein 16 bit borland code to djgpp?    `                                       Gosack
> > 
> > I am not a pro but I am sure that 16bit code needs to have all the
> > segmentation changed.  DJGPP is of course completely 32 bit protected
> > mode segments.
 
I don't understand what's your question. DJGPP is 32 bits => TRUE, Wolf is 16 
bits code => Hmmm... not sure, Wolf is full of TASM (very unportable) code => 
TRUE.

I have crazy friend that is trying to port Wolf to ANY existing platform 
translating the ASM code to C: 

Marek Habersack <grendel AT vip DOT maestro DOT com DOT pl>

So if there are another crazy guys just contact him.

SET
------------------------------------ 0 --------------------------------
Visit my home page: http://set-soft.home.ml.org/
or
http://www.geocities.com/SiliconValley/Vista/6552/
Salvador Eduardo Tropea (SET). (Electronics Engineer)
Alternative e-mail: set-soft AT usa DOT net set AT computer DOT org
ICQ: 2951574
Address: Curapaligue 2124, Caseros, 3 de Febrero
Buenos Aires, (1678), ARGENTINA
TE: +(541) 759 0013

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