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Message-ID: | <352341E0.4079@acadia.net> |
Date: | Thu, 02 Apr 1998 02:44:32 -0500 |
From: | Scott Warner <swarnerx3 AT acadia DOT net> |
MIME-Version: | 1.0 |
To: | "Dynomite!" <dklorin AT mpx DOT com> |
CC: | djgpp AT delorie DOT com |
Subject: | Re: Wolfenstein 3d |
References: | <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> <35218b6f DOT 4126845 AT news DOT magna DOT com DOT au> |
Then again, I could be wrong. Is this true? Dynomite! wrote: > > On Mon, 30 Mar 1998 18:03:28 -0500, Gosack > <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote: > > >How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack > > I am not a pro but I am sure that 16bit code needs to have all the > segmentation changed. DJGPP is of course completely 32 bit protected > mode segments.
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