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Mail Archives: djgpp/1998/04/02/02:52:34

Message-ID: <352341E0.4079@acadia.net>
Date: Thu, 02 Apr 1998 02:44:32 -0500
From: Scott Warner <swarnerx3 AT acadia DOT net>
MIME-Version: 1.0
To: "Dynomite!" <dklorin AT mpx DOT com>
CC: djgpp AT delorie DOT com
Subject: Re: Wolfenstein 3d
References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> <35218b6f DOT 4126845 AT news DOT magna DOT com DOT au>

Then again, I could be wrong.  Is this true?

Dynomite! wrote:
> 
> On Mon, 30 Mar 1998 18:03:28 -0500, Gosack
> <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote:
> 
> >How do I port the Wolfenstein 16 bit borland code to djgpp?    `                                       Gosack
> 
> I am not a pro but I am sure that 16bit code needs to have all the
> segmentation changed.  DJGPP is of course completely 32 bit protected
> mode segments.

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