Message-ID: <352341E0.4079@acadia.net> Date: Thu, 02 Apr 1998 02:44:32 -0500 From: Scott Warner MIME-Version: 1.0 To: "Dynomite!" CC: djgpp AT delorie DOT com Subject: Re: Wolfenstein 3d References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> <35218b6f DOT 4126845 AT news DOT magna DOT com DOT au> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk Then again, I could be wrong. Is this true? Dynomite! wrote: > > On Mon, 30 Mar 1998 18:03:28 -0500, Gosack > wrote: > > >How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack > > I am not a pro but I am sure that 16bit code needs to have all the > segmentation changed. DJGPP is of course completely 32 bit protected > mode segments.