delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/03/17/11:31:59

From: Tron <l42794 AT alfa DOT ist DOT utl DOT pt>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Q:Implement of enemy's moves
Date: Tue, 17 Mar 1998 15:48:03 +0100
Organization: Instituto Superior Tecnico
Lines: 29
Message-ID: <Pine.OSF.3.96.980317154040.13847L-100000@alfa.ist.utl.pt>
References: <350dfba9 DOT 355828 AT news DOT hknet DOT com>
NNTP-Posting-Host: alfa.ist.utl.pt
Mime-Version: 1.0
In-Reply-To: <350dfba9.355828@news.hknet.com>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Tue, 17 Mar 1998, VinN wrote:

> Hi,
  hello...

> 	I'm writing a shooting game using DJGPP & Allegro.

  where can i go to see it???

> 	Can someone tell me how to implement the enemy's movement ?
> 	Just like enemies in "Nemesis", having their own path.
> 	I've got a demo source code but the enemies only move one 	
> 	direction (only move down or left).

  i dont understand very well your question... like the enemys moves up or
left you can do it in every directions...!!! just program that!


ps: i'm also writing a shooting game... hehehe...
PS2: a need graphics, a good ships, explosions and that stuff... do you
have what i need??? if you awnser this question YES dont lose time, mail
me now!!; if NO do you know anyone???


by:  RCCo...
   -------------------------------------------

end of line.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019