From: Tron Newsgroups: comp.os.msdos.djgpp Subject: Re: Q:Implement of enemy's moves Date: Tue, 17 Mar 1998 15:48:03 +0100 Organization: Instituto Superior Tecnico Lines: 29 Message-ID: References: <350dfba9 DOT 355828 AT news DOT hknet DOT com> NNTP-Posting-Host: alfa.ist.utl.pt Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <350dfba9.355828@news.hknet.com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Tue, 17 Mar 1998, VinN wrote: > Hi, hello... > I'm writing a shooting game using DJGPP & Allegro. where can i go to see it??? > Can someone tell me how to implement the enemy's movement ? > Just like enemies in "Nemesis", having their own path. > I've got a demo source code but the enemies only move one > direction (only move down or left). i dont understand very well your question... like the enemys moves up or left you can do it in every directions...!!! just program that! ps: i'm also writing a shooting game... hehehe... PS2: a need graphics, a good ships, explosions and that stuff... do you have what i need??? if you awnser this question YES dont lose time, mail me now!!; if NO do you know anyone??? by: RCCo... ------------------------------------------- end of line.