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Mail Archives: djgpp/1998/03/12/22:15:52

From: <telford AT xenon DOT triode DOT net DOT au>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: The future of graphics programming
Date: 12 Mar 1998 08:30:52 GMT
Organization: Triode Internet
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Message-ID: <6e86fs$1kr$1@hyperion.triode.net.au>
References: <6cvn02$6t5 AT netnews DOT hinet DOT net> <34faed92 DOT 21378329 AT news DOT eunet DOT be> <6dugbb$o6 AT netnews DOT hinet DOT net>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In comp.os.msdos.djgpp Chris Bilson <chrisb AT ms12 DOT hinet DOT net> wrote:

> The problem has always been hardware support. How do I take advantage of the
> newest Voodoo III card from Allegro? Sure it's possible, and it wouldn't
> even be all that difficult (if I was getting paid), but then what about
> Li-Tech cards, Asus cards, SiS cards??? Am I goinf to get stuck writing
> cards specific interface code the rest of my life? Do we move to OpenGL (I
> can probably get away with using that from DOS), write a public domain
> library that everybody can use (and answer e-mail requests to update it or
> fix it for the rest of our lives), or do we just give up and use DirectX?

> If anybody is still listening and has something to add...

I'm thinking that OpenGL looks like a good idea. Mesa is already free
and looking for people to write hardware specific support. Worst case,
the Mesa library can become a repository for graphics know-how that has
openly available source. This allows newcommers to the industry to get
up to speed with the concepts quite quickly.

	- Tel


- Raw text -


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