From: Newsgroups: comp.os.msdos.djgpp Subject: Re: The future of graphics programming Date: 12 Mar 1998 08:30:52 GMT Organization: Triode Internet Lines: 22 Message-ID: <6e86fs$1kr$1@hyperion.triode.net.au> References: <6cvn02$6t5 AT netnews DOT hinet DOT net> <34faed92 DOT 21378329 AT news DOT eunet DOT be> <6dugbb$o6 AT netnews DOT hinet DOT net> NNTP-Posting-Host: xenon.triode.net.au Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 8bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In comp.os.msdos.djgpp Chris Bilson wrote: > The problem has always been hardware support. How do I take advantage of the > newest Voodoo III card from Allegro? Sure it's possible, and it wouldn't > even be all that difficult (if I was getting paid), but then what about > Li-Tech cards, Asus cards, SiS cards??? Am I goinf to get stuck writing > cards specific interface code the rest of my life? Do we move to OpenGL (I > can probably get away with using that from DOS), write a public domain > library that everybody can use (and answer e-mail requests to update it or > fix it for the rest of our lives), or do we just give up and use DirectX? > If anybody is still listening and has something to add... I'm thinking that OpenGL looks like a good idea. Mesa is already free and looking for people to write hardware specific support. Worst case, the Mesa library can become a repository for graphics know-how that has openly available source. This allows newcommers to the industry to get up to speed with the concepts quite quickly. - Tel