Mail Archives: djgpp/1998/03/01/10:32:45
From: | James W Sager Iii <sager+@andrew.cmu.edu>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: The future of graphics programming
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Date: | Sun, 1 Mar 1998 09:33:12 -0500
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Organization: | Junior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA
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Lines: | 11
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Message-ID: | <MoyL6cO00YUs0BH140@andrew.cmu.edu>
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References: | <6cvn02$6t5 AT netnews DOT hinet DOT net>
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NNTP-Posting-Host: | po8.andrew.cmu.edu
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Um, 20,000 polygons per frame?
with a minimal speed of 24 fps, this is 400,000 polygons per sec.
A fast pentium processeor does about 2-4 mil instructions per second.
So like if you could put a polygon down 1/10 as fast as you could do a basic
additoion problem this is feasable. But with with current hardware
constraints, we can do maybe 1/10000 as fast... 3 orders of magnitude.
I don't forsee computers becoming that much more fast in the next couple
years. I mean I'd like faster software than allegro. I mean, who doesn't
want faster software, the simple fact is that no one has done it, so I
just work with what I got.
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