delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/03/01/10:32:45

From: James W Sager Iii <sager+@andrew.cmu.edu>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: The future of graphics programming
Date: Sun, 1 Mar 1998 09:33:12 -0500
Organization: Junior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA
Lines: 11
Message-ID: <MoyL6cO00YUs0BH140@andrew.cmu.edu>
References: <6cvn02$6t5 AT netnews DOT hinet DOT net>
NNTP-Posting-Host: po8.andrew.cmu.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Um, 20,000 polygons per frame?
with a minimal speed of 24 fps, this is 400,000 polygons per sec.
A fast pentium processeor does about 2-4 mil instructions per second.
So like if you could put a polygon down 1/10 as fast as you could do a basic
additoion problem this is feasable. But with with current hardware
constraints, we can do maybe 1/10000 as fast... 3 orders of magnitude.
I don't forsee computers becoming that much more fast in the next couple
years. I mean I'd like faster software than allegro. I mean, who doesn't
want faster software, the simple fact is that no one has done it, so I
just work with what I got.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019