From: James W Sager Iii Newsgroups: comp.os.msdos.djgpp Subject: Re: The future of graphics programming Date: Sun, 1 Mar 1998 09:33:12 -0500 Organization: Junior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA Lines: 11 Message-ID: References: <6cvn02$6t5 AT netnews DOT hinet DOT net> NNTP-Posting-Host: po8.andrew.cmu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Um, 20,000 polygons per frame? with a minimal speed of 24 fps, this is 400,000 polygons per sec. A fast pentium processeor does about 2-4 mil instructions per second. So like if you could put a polygon down 1/10 as fast as you could do a basic additoion problem this is feasable. But with with current hardware constraints, we can do maybe 1/10000 as fast... 3 orders of magnitude. I don't forsee computers becoming that much more fast in the next couple years. I mean I'd like faster software than allegro. I mean, who doesn't want faster software, the simple fact is that no one has done it, so I just work with what I got.