delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/02/26/14:34:31

From: "Pieter van Ginkel" <pginkel AT westbrabant DOT net>
To: "DeHackEd" <Not DOT given AT out>, <djgpp AT delorie DOT com>
Subject: Re: DLL in djgpp???
Date: Thu, 26 Feb 1998 20:31:08 +0100
Message-ID: <01bd42ed$16369480$LocalHost@PIETER>
MIME-Version: 1.0

What has this to do with DLL files...
This is only about linking 16-bit and 32-bit code together?


Foxe

-----Oorspronkelijk bericht-----
Van: DeHackEd <Not DOT given AT out>
Nieuwsgroepen: comp.os.msdos.djgpp
Aan: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Datum: donderdag 26 februari 1998 2:59
Onderwerp: Re: DLL in djgpp???


>Go to DJGPP's web page, go Download Files, Listing and Extracts,, and
beta...
>look for it in there. It just read .o files into memory and links the
undefined
>refereneces (did i spell that right?) to code you told it before actually
>loading the data. It's fairly simple, but written in C++ so make sure you
get
>the C++ files.
>
>--
>"DeHackEd"
>
>EMail address not given out due to low-life spammers.
>
>Vic wrote in message <34F1C6C8 DOT 693E AT cam DOT org>...
>>Salvador Eduardo Tropea (SET) wrote:
>>> But I don't know if you really need it because just using libraries you
only
>>> need to relink your project, not to recompile.
>>about using DLLs in DOS... I think I saw a couple of games that were 32
>>bit (watcom I think) for DOS and had DLLs into the directory (like for
>>sound and graphix drivers). Would it be possible to make DJGPP work with
>>DLLs?
>>--
>>--> http://www.cam.org/~tudor <--
>

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019