From: "Pieter van Ginkel" To: "DeHackEd" , Subject: Re: DLL in djgpp??? Date: Thu, 26 Feb 1998 20:31:08 +0100 Message-ID: <01bd42ed$16369480$LocalHost@PIETER> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Precedence: bulk What has this to do with DLL files... This is only about linking 16-bit and 32-bit code together? Foxe -----Oorspronkelijk bericht----- Van: DeHackEd Nieuwsgroepen: comp.os.msdos.djgpp Aan: djgpp AT delorie DOT com Datum: donderdag 26 februari 1998 2:59 Onderwerp: Re: DLL in djgpp??? >Go to DJGPP's web page, go Download Files, Listing and Extracts,, and beta... >look for it in there. It just read .o files into memory and links the undefined >refereneces (did i spell that right?) to code you told it before actually >loading the data. It's fairly simple, but written in C++ so make sure you get >the C++ files. > >-- >"DeHackEd" > >EMail address not given out due to low-life spammers. > >Vic wrote in message <34F1C6C8 DOT 693E AT cam DOT org>... >>Salvador Eduardo Tropea (SET) wrote: >>> But I don't know if you really need it because just using libraries you only >>> need to relink your project, not to recompile. >>about using DLLs in DOS... I think I saw a couple of games that were 32 >>bit (watcom I think) for DOS and had DLLs into the directory (like for >>sound and graphix drivers). Would it be possible to make DJGPP work with >>DLLs? >>-- >>--> http://www.cam.org/~tudor <-- >