delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/02/26/11:36:39

From: Tron <l42794 AT alfa DOT ist DOT utl DOT pt>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Faster than allegro?
Date: Thu, 26 Feb 1998 16:28:49 +0100
Organization: Instituto Superior Tecnico
Lines: 26
Message-ID: <Pine.OSF.3.96.980226162643.1827B-100000@alfa.ist.utl.pt>
References: <Pine DOT GSO DOT 3 DOT 96 DOT 980226092936 DOT 8626B-100000 AT eduserv2 DOT rug DOT ac DOT be>
NNTP-Posting-Host: alfa.ist.utl.pt
Mime-Version: 1.0
In-Reply-To: <Pine.GSO.3.96.980226092936.8626B-100000@eduserv2.rug.ac.be>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Thu, 26 Feb 1998, Bjorn De Meyer wrote:

> I'm looking for a way to blit 20x20 tiled bitmaps to a memory bitmap even
> faster than the standard allegro function blit(). Such a function should
> be able to clip the tiles. Also I could use a function to blit a 320x200
> memory bitmap to the screen, again faster than Allegro can do. I already
> get quite decent speeds with blit() on my pentium 100, but I'd like it to
> go even faster... I've tried hacking up the blit() function a bit, but I
> never got much speedup out of that. Also, using rle sprites didn't do
> much good either, and I think compiled sprites are not so good as they
> use a lot of memory (I need 500+ tiles in memory). 
> I hope someone out there can help me with this. 

  acording to the allegros manual, you must consult, not read, the
draw_rle_sprite is faster than blit...

  you try it out and then tell me something later...

> Thanks in advance.
  ok...

by:  RCCo...
   -------------------------------------------

end of line.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019