From: Tron Newsgroups: comp.os.msdos.djgpp Subject: Re: Faster than allegro? Date: Thu, 26 Feb 1998 16:28:49 +0100 Organization: Instituto Superior Tecnico Lines: 26 Message-ID: References: NNTP-Posting-Host: alfa.ist.utl.pt Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Thu, 26 Feb 1998, Bjorn De Meyer wrote: > I'm looking for a way to blit 20x20 tiled bitmaps to a memory bitmap even > faster than the standard allegro function blit(). Such a function should > be able to clip the tiles. Also I could use a function to blit a 320x200 > memory bitmap to the screen, again faster than Allegro can do. I already > get quite decent speeds with blit() on my pentium 100, but I'd like it to > go even faster... I've tried hacking up the blit() function a bit, but I > never got much speedup out of that. Also, using rle sprites didn't do > much good either, and I think compiled sprites are not so good as they > use a lot of memory (I need 500+ tiles in memory). > I hope someone out there can help me with this. acording to the allegros manual, you must consult, not read, the draw_rle_sprite is faster than blit... you try it out and then tell me something later... > Thanks in advance. ok... by: RCCo... ------------------------------------------- end of line.