Mail Archives: djgpp/1998/02/17/01:46:53
>
>Igor Blanco wrote
>>I obtained the game and the source code of the game MyBalls have drop.
>>The binary I got took less than 300,000bytes but when I recompile it
>>takes over 600,000bytes and it works the same? Any idea? Maybe is
>>because of the difference in djgpp versions? How should I compile so
>>it does not grow so much?
>
>
> I'm just guessing but you could run STRIP on it, to removed anything that
>was linked but not called. Also, there is an executable compressor (like
>PKLite, PowerPacker, etc) that compresses your file, and then decompresses
>in RAM when you run it. You can get the compressor (mlp105b.zip) from:
>
>http://www.rt66.com/~brennan/djgpp/
>
>X
>
>
when you compile DJGPP apps.... the default is to put debugging information in
the exe... (the same as the -g switch using gcc from the command line)
I don't know what you're making that with... but if you're using gcc, try
throwing in the -s switch...
- of course, if you have problems with something after you use the -s switch
-> going back to the -g switch might get you more help toward a solution...
Jim the loiterer
aloiterer AT juno DOT com
http://www.fortunecity.com/skyscraper/gigahertz/index.html
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