From: qballlives AT aol DOT com (QBallLives) Newsgroups: comp.os.msdos.djgpp Subject: Re: Myballs three times bigger when I compile? Date: 17 Feb 1998 06:44:08 GMT Lines: 35 Message-ID: <19980217064401.BAA03868@ladder03.news.aol.com> NNTP-Posting-Host: ladder03.news.aol.com Organization: AOL http://www.aol.com References: <6buc3u$rra$1 AT news DOT skylink DOT net> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > >Igor Blanco wrote >>I obtained the game and the source code of the game MyBalls have drop. >>The binary I got took less than 300,000bytes but when I recompile it >>takes over 600,000bytes and it works the same? Any idea? Maybe is >>because of the difference in djgpp versions? How should I compile so >>it does not grow so much? > > > I'm just guessing but you could run STRIP on it, to removed anything that >was linked but not called. Also, there is an executable compressor (like >PKLite, PowerPacker, etc) that compresses your file, and then decompresses >in RAM when you run it. You can get the compressor (mlp105b.zip) from: > >http://www.rt66.com/~brennan/djgpp/ > >X > > when you compile DJGPP apps.... the default is to put debugging information in the exe... (the same as the -g switch using gcc from the command line) I don't know what you're making that with... but if you're using gcc, try throwing in the -s switch... - of course, if you have problems with something after you use the -s switch -> going back to the -g switch might get you more help toward a solution... Jim the loiterer aloiterer AT juno DOT com http://www.fortunecity.com/skyscraper/gigahertz/index.html