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Mail Archives: djgpp/1998/02/06/05:30:33

From: George Foot <mert0407 AT sable DOT ox DOT ac DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Keeping speed with slow CPUs
Date: 6 Feb 1998 08:52:30 GMT
Organization: Oxford University, England
Lines: 31
Message-ID: <6bej0e$ge1$1@news.ox.ac.uk>
References: <6be66a$e7i$1 AT herald DOT Mines DOT EDU>
NNTP-Posting-Host: sable.ox.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On 6 Feb 1998 05:13:46 GMT in comp.os.msdos.djgpp Jean-Luc Romano
<jromano AT teton DOT Mines DOT EDU> wrote:

:    George Foot told me this was a working way to prevent faster
: machines from running my game too fast, but slower computers
: would run it too slow (and George, if you are reading this, you may
: want to answer).  He briefly mentioned that there was another way
: to regulate the event loop, one that would not be slower for slower
: computers.

:    Would anyone know how I would go about accomplishing this?

:    George, you have any suggestions?

Certainly, I'm surprised I didn't actually tell you what the way was
before! :)

The information I'm giving may be of interest to other people on the
newsgroup/mailing list, but since this message is quite long and to
avoid excess load on the mailing list side of the group I've put it in
a (temporary) web text file:

http://users.ox.ac.uk/~mert0407/game_speed.txt

If someone wants it but can't use HTTP then please email me and I'll
send it directly to you.

-- 
george DOT foot AT merton DOT oxford DOT ac DOT uk

Remember what happened to the dinosaur.

- Raw text -


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