From: George Foot Newsgroups: comp.os.msdos.djgpp Subject: Re: Keeping speed with slow CPUs Date: 6 Feb 1998 08:52:30 GMT Organization: Oxford University, England Lines: 31 Message-ID: <6bej0e$ge1$1@news.ox.ac.uk> References: <6be66a$e7i$1 AT herald DOT Mines DOT EDU> NNTP-Posting-Host: sable.ox.ac.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 6 Feb 1998 05:13:46 GMT in comp.os.msdos.djgpp Jean-Luc Romano wrote: : George Foot told me this was a working way to prevent faster : machines from running my game too fast, but slower computers : would run it too slow (and George, if you are reading this, you may : want to answer). He briefly mentioned that there was another way : to regulate the event loop, one that would not be slower for slower : computers. : Would anyone know how I would go about accomplishing this? : George, you have any suggestions? Certainly, I'm surprised I didn't actually tell you what the way was before! :) The information I'm giving may be of interest to other people on the newsgroup/mailing list, but since this message is quite long and to avoid excess load on the mailing list side of the group I've put it in a (temporary) web text file: http://users.ox.ac.uk/~mert0407/game_speed.txt If someone wants it but can't use HTTP then please email me and I'll send it directly to you. -- george DOT foot AT merton DOT oxford DOT ac DOT uk Remember what happened to the dinosaur.