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Mail Archives: djgpp/1998/02/02/23:03:51

Message-Id: <199802030328.WAA20732@sherman.shentel.net>
From: "Ron Burke" <rburke AT shentel DOT net>
To: "PeeTee" <peter95 AT hem DOT passagen DOT se>, <djgpp AT delorie DOT com>
Subject: Re: 16M colors problem
Date: Mon, 2 Feb 1998 22:26:23 -0500
MIME-Version: 1.0

24-bit color doesn't use a palette.  Each pixel directly specifies its own
color through the 3-byte combination RGB values that determine the
intensity of each component color on the screen.  If you're in the right
mode and pump in the RGB values in the right order they come out the right
colors without worrying about a palette

----------
> From: PeeTee <peter95 AT hem DOT passagen DOT se>
> To: djgpp AT delorie DOT com
> Subject: 16M colors problem
> Date: Monday, February 02, 1998 7:20 PM
> 
> Hi!
> 
> I am making a game and want it to use 16M colors...
> I want to use many pictures and i dont want to use one pallete from one
> picture to them all.
> Hey, it is 24bpp mode so i want to see more than 256 colors...
> /PeeTee

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