Message-Id: <199802030328.WAA20732@sherman.shentel.net> From: "Ron Burke" To: "PeeTee" , Subject: Re: 16M colors problem Date: Mon, 2 Feb 1998 22:26:23 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Precedence: bulk 24-bit color doesn't use a palette. Each pixel directly specifies its own color through the 3-byte combination RGB values that determine the intensity of each component color on the screen. If you're in the right mode and pump in the RGB values in the right order they come out the right colors without worrying about a palette ---------- > From: PeeTee > To: djgpp AT delorie DOT com > Subject: 16M colors problem > Date: Monday, February 02, 1998 7:20 PM > > Hi! > > I am making a game and want it to use 16M colors... > I want to use many pictures and i dont want to use one pallete from one > picture to them all. > Hey, it is 24bpp mode so i want to see more than 256 colors... > /PeeTee