Mail Archives: djgpp/1998/01/16/19:30:27
Learn how matrices work, and yeah you are right to say use a struct
containing x/y/z. I can suggest a lot of tutorials, try www.hornet.org
they have a tonne of info if you do a bit of digging. Peach,
- Calvin -
>
>Hello all,
>I'm going to write my own little 3d-engine under djgpp, for learning
>and for a demo. I've written a simple flat-shading engine under pascal
>before, but I've noticed that c difffers. =).
>What is the best way of defining points for rotation and such, shall I
>make a struct with x,y,z, or an array with 3 elements? What is the
>best way to make theese basic things? Is there maybe a good tutorial
>or something on the web that someone can point me to??
>Well, thanx in advance and bye -:.,´´+.',+'´-'´.,+,+-´.
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