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Mail Archives: djgpp/1998/01/16/19:30:27

Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3d engine
From: frenchc AT cadvision DOT com (Calvin French)
References: <34bb2b0c DOT 4821057 AT nntpserver DOT swip DOT net>
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Message-ID: <34bff92a.0@news.cadvision.com>
Date: 17 Jan 98 00:19:54 GMT
Organization: CADVision Development Corporation (http://www.cadvision.com/)
Lines: 17
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Learn how matrices work, and yeah you are right to say use a struct 
containing x/y/z.  I can suggest a lot of tutorials, try www.hornet.org 
they have a tonne of info if you do a bit of digging. Peach,

- Calvin -

>
>Hello all,
>I'm going to write my own little 3d-engine under djgpp, for learning
>and for a demo. I've written a simple flat-shading engine under pascal
>before, but I've noticed that c difffers.  =). 
>What is the best way of defining points for rotation and such, shall I
>make a struct with x,y,z, or an array with 3 elements? What is the
>best way to make theese basic things? Is there maybe a good tutorial
>or something on the web that someone can point me to?? 
>Well, thanx in advance and bye -:.,´´+.',+'´-'´.,+,+-´.

- Raw text -


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