Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d engine From: frenchc AT cadvision DOT com (Calvin French) References: <34bb2b0c DOT 4821057 AT nntpserver DOT swip DOT net> MIME-Version: 1.0 Content-Type: Text/Plain; charset=ISO-8859-1 NNTP-Posting-Host: ts9ip66.cadvision.com Message-ID: <34bff92a.0@news.cadvision.com> Date: 17 Jan 98 00:19:54 GMT Organization: CADVision Development Corporation (http://www.cadvision.com/) Lines: 17 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Learn how matrices work, and yeah you are right to say use a struct containing x/y/z. I can suggest a lot of tutorials, try www.hornet.org they have a tonne of info if you do a bit of digging. Peach, - Calvin - > >Hello all, >I'm going to write my own little 3d-engine under djgpp, for learning >and for a demo. I've written a simple flat-shading engine under pascal >before, but I've noticed that c difffers. =). >What is the best way of defining points for rotation and such, shall I >make a struct with x,y,z, or an array with 3 elements? What is the >best way to make theese basic things? Is there maybe a good tutorial >or something on the web that someone can point me to?? >Well, thanx in advance and bye -:.,´´+.',+'´-'´.,+,+-´.