Mail Archives: djgpp/1998/01/14/12:32:32
Hello all,
I'm going to write my own little 3d-engine under djgpp, for learning
and for a demo. I've written a simple flat-shading engine under pascal
before, but I've noticed that c difffers. =).
What is the best way of defining points for rotation and such, shall I
make a struct with x,y,z, or an array with 3 elements? What is the
best way to make theese basic things? Is there maybe a good tutorial
or something on the web that someone can point me to??
Well, thanx in advance and bye -:.,´´+.',+'´-'´.,+,+-´.
- Raw text -