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Mail Archives: djgpp/1998/01/14/12:32:32

From: radon AT swipnet DOT se (Rikard Björklind)
Newsgroups: comp.os.msdos.djgpp
Subject: 3d engine
Date: Wed, 14 Jan 1998 17:26:49 GMT
Organization: A customer of Tele2
Lines: 9
Message-ID: <34bb2b0c.4821057@nntpserver.swip.net>
NNTP-Posting-Host: nn1.swip.net
Cache-Post-Path: nn1!s-298159 AT dialup100-3-43 DOT swipnet DOT se
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hello all,
I'm going to write my own little 3d-engine under djgpp, for learning
and for a demo. I've written a simple flat-shading engine under pascal
before, but I've noticed that c difffers.  =). 
What is the best way of defining points for rotation and such, shall I
make a struct with x,y,z, or an array with 3 elements? What is the
best way to make theese basic things? Is there maybe a good tutorial
or something on the web that someone can point me to?? 
Well, thanx in advance and bye -:.,´´+.',+'´-'´.,+,+-´.

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