From: radon AT swipnet DOT se (Rikard Björklind) Newsgroups: comp.os.msdos.djgpp Subject: 3d engine Date: Wed, 14 Jan 1998 17:26:49 GMT Organization: A customer of Tele2 Lines: 9 Message-ID: <34bb2b0c.4821057@nntpserver.swip.net> NNTP-Posting-Host: nn1.swip.net Cache-Post-Path: nn1!s-298159 AT dialup100-3-43 DOT swipnet DOT se To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hello all, I'm going to write my own little 3d-engine under djgpp, for learning and for a demo. I've written a simple flat-shading engine under pascal before, but I've noticed that c difffers. =). What is the best way of defining points for rotation and such, shall I make a struct with x,y,z, or an array with 3 elements? What is the best way to make theese basic things? Is there maybe a good tutorial or something on the web that someone can point me to?? Well, thanx in advance and bye -:.,´´+.',+'´-'´.,+,+-´.