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Mail Archives: djgpp/1997/12/26/11:17:14

From: "Chris Miller" <spamthis-massmedia AT mcn DOT net>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer
Subject: Re: 8bit Bitmaps in HiColor using Allegro
Date: 26 Dec 1997 06:39:18 GMT
Organization: Montana Communications Network
Lines: 15
Message-ID: <01bd11c9$1b4ef520$20941ad0@chrismil>
References: <01bd11a5$09152a60$b9a42499 AT syntaxlogic DOT earthlink DOT net>
NNTP-Posting-Host: 208-26-148-032.mcn.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

It seems I read in the allegro.txt file that 'blt' would convert formats on
the fly as long as the correct palette has been set up.  Look in the
section about hicolor modes - i think that's where it was.

Later,
  Chris Miller

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To reply to this message, remove 'spamthis-' from the address.

> Is there a way to load 256 color bitmaps in hicolor without having to
> convert them to 16bit color at loading time?  For example, if I wanted to
> create a HiColor mapeditor that uses 256 color tiles, how would I create,
> save, and load the tilesets and maps without losing their 8bit palette?

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