Mail Archives: djgpp/1997/12/26/11:17:14
It seems I read in the allegro.txt file that 'blt' would convert formats on
the fly as long as the correct palette has been set up. Look in the
section about hicolor modes - i think that's where it was.
Later,
Chris Miller
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> Is there a way to load 256 color bitmaps in hicolor without having to
> convert them to 16bit color at loading time? For example, if I wanted to
> create a HiColor mapeditor that uses 256 color tiles, how would I create,
> save, and load the tilesets and maps without losing their 8bit palette?
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