From: "Chris Miller" Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: 8bit Bitmaps in HiColor using Allegro Date: 26 Dec 1997 06:39:18 GMT Organization: Montana Communications Network Lines: 15 Message-ID: <01bd11c9$1b4ef520$20941ad0@chrismil> References: <01bd11a5$09152a60$b9a42499 AT syntaxlogic DOT earthlink DOT net> NNTP-Posting-Host: 208-26-148-032.mcn.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk It seems I read in the allegro.txt file that 'blt' would convert formats on the fly as long as the correct palette has been set up. Look in the section about hicolor modes - i think that's where it was. Later, Chris Miller -- To reply to this message, remove 'spamthis-' from the address. > Is there a way to load 256 color bitmaps in hicolor without having to > convert them to 16bit color at loading time? For example, if I wanted to > create a HiColor mapeditor that uses 256 color tiles, how would I create, > save, and load the tilesets and maps without losing their 8bit palette?