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Mail Archives: djgpp/1997/12/26/05:19:26

From: "DeHackEd" <dehacked72 AT nospam DOT hotmail DOT com>
References: <34A16352 DOT CFE81800 AT net1plus DOT com>
Subject: Re: DJGPP compatability with Win95....
Date: Thu, 25 Dec 1997 19:30:59 -0500
Lines: 16
Message-ID: <O24CEUZE9GA.328@upnetnews04>
Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Matthew Baker wrote in message <34A16352 DOT CFE81800 AT net1plus DOT com>...
>What's the compatability factor between DJGPP and Win 95? Say I have a
>game coded in DJGPP runs great in DOS etc, etc, but now people want a
>Direct X / Windows 95 version.... would that be an easy or hard task to
>undertake in terms of existing code?
>
>

    In Windows95 DOS boxes, it works very well (compiling is even faster and
better at times). If you mean writing a program to run as a Windows 95 program,
you will need some new files. I don't code in Windows, so I don't know, but
there are some Win95 compilers based on GCC. Don't remember the web page off by
heart though.


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