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Mail Archives: djgpp/1997/12/13/22:03:08

From: "dennis mac namara" <dmac896 AT worldnet DOT att DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: 3D Graphics routines
Date: 13 Dec 1997 20:16:42 GMT
Organization: Joe Pascal's Lemon Squeezers
Lines: 18
Message-ID: <66uqfa$3sa@bgtnsc02.worldnet.att.net>
NNTP-Posting-Host: 12.68.9.205
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi, I'm trying to write a 3D game under DJGPP/Allegro 2.2.  I see that
Allegro has a couple of 3D polygon functions, but they are kind of
non-standard; I need something like a complete engine.  I have a cool book
(Black Art of 3d game programming) that shows how to do things like that
but it's in real mode.  So I can use some of Allegro's direct-access stuff
(like double-buffering) with the code I'm going to convert to DJGPP. 
However, there's no perspective-correcting texture mapping explanation in
my book and I want to use a Z-buffer.  To do that, I'd have to take apart
Allegro's texture mapping polygon function myself and it's too complicated
to do that.  So I found a library on the net that has the sort of stuff I
need.  It's called Allegro Pak.  However, there's no reviews, no stuff
written with it, nothing to evaluate it.....  Has anybody had any
experience with it?  Should I use it or go the hard way and write my own
engine? 
Thanks
Joe

(please mail replies to dmac896 AT worldnet DOT att DOT net thanks)

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