From: "dennis mac namara" Newsgroups: comp.os.msdos.djgpp Subject: 3D Graphics routines Date: 13 Dec 1997 20:16:42 GMT Organization: Joe Pascal's Lemon Squeezers Lines: 18 Message-ID: <66uqfa$3sa@bgtnsc02.worldnet.att.net> NNTP-Posting-Host: 12.68.9.205 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, I'm trying to write a 3D game under DJGPP/Allegro 2.2. I see that Allegro has a couple of 3D polygon functions, but they are kind of non-standard; I need something like a complete engine. I have a cool book (Black Art of 3d game programming) that shows how to do things like that but it's in real mode. So I can use some of Allegro's direct-access stuff (like double-buffering) with the code I'm going to convert to DJGPP. However, there's no perspective-correcting texture mapping explanation in my book and I want to use a Z-buffer. To do that, I'd have to take apart Allegro's texture mapping polygon function myself and it's too complicated to do that. So I found a library on the net that has the sort of stuff I need. It's called Allegro Pak. However, there's no reviews, no stuff written with it, nothing to evaluate it..... Has anybody had any experience with it? Should I use it or go the hard way and write my own engine? Thanks Joe (please mail replies to dmac896 AT worldnet DOT att DOT net thanks)