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Mail Archives: djgpp/1997/11/25/02:31:52

From: qball1723 AT aol DOT com (QBall1723)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Texture Mapping
Date: 25 Nov 1997 00:11:59 GMT
Lines: 25
Message-ID: <19971125001100.TAA03094@ladder02.news.aol.com>
NNTP-Posting-Host: ladder02.news.aol.com
Organization: AOL http://www.aol.com
References: <346F1F8B DOT D27C021 AT lr DOT net>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

>Subject: Texture Mapping
>From: Isaac Waldron <waldroni AT lr DOT net>
>Date: Sun, Nov 16, 1997 11:30 EST
>Message-id: <346F1F8B DOT D27C021 AT lr DOT net>
>
>I just finished a filled-polygon 3D game engine.  I'm now looking for a
>good tutorial on texture mapping.  Any ideas?
>
>Thanks in advance,
>-

Here are some links:
http://www.neutralzone.org/home/faqsys/    (the FAQSYS page)

http://xoom.com/dhonn/   (Dhonn Lushine's programming pages)

Get some demos w/ source code here (MCPFLY... etc...)
ftp://x2ftp.oulu.fi/pub/msdos/programming

Hope you find what you're looking for...


Jim the loiterer
http://members.aol.com/qball1723/index.htm
(wannabe PC game/graphics developer)

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