From: qball1723 AT aol DOT com (QBall1723) Newsgroups: comp.os.msdos.djgpp Subject: Re: Texture Mapping Date: 25 Nov 1997 00:11:59 GMT Lines: 25 Message-ID: <19971125001100.TAA03094@ladder02.news.aol.com> NNTP-Posting-Host: ladder02.news.aol.com Organization: AOL http://www.aol.com References: <346F1F8B DOT D27C021 AT lr DOT net> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >Subject: Texture Mapping >From: Isaac Waldron >Date: Sun, Nov 16, 1997 11:30 EST >Message-id: <346F1F8B DOT D27C021 AT lr DOT net> > >I just finished a filled-polygon 3D game engine. I'm now looking for a >good tutorial on texture mapping. Any ideas? > >Thanks in advance, >- Here are some links: http://www.neutralzone.org/home/faqsys/ (the FAQSYS page) http://xoom.com/dhonn/ (Dhonn Lushine's programming pages) Get some demos w/ source code here (MCPFLY... etc...) ftp://x2ftp.oulu.fi/pub/msdos/programming Hope you find what you're looking for... Jim the loiterer http://members.aol.com/qball1723/index.htm (wannabe PC game/graphics developer)