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Mail Archives: djgpp/1997/11/14/23:35:49

Date: Fri, 14 Nov 1997 23:30:41 +0500 (GMT)
From: Manuel Porras <excon AT colombianet DOT net>
To: djgpp AT delorie DOT com
Subject: To slow texture Mapping
Message-ID: <Pine.GSO.3.96.971114232523.2090A-100000@condor.colombianet.net>
MIME-Version: 1.0

aloha,

I finally implemented Texture Mapping, after reading plenty docs
But now the problem is that it is a bit slow.
Is there an optimized algorithm, a read that Quake uses
8 or  16 pixel  texture mapping correction , or something .
How do I do that.

Thanks .


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