Date: Fri, 14 Nov 1997 23:30:41 +0500 (GMT) From: Manuel Porras To: djgpp AT delorie DOT com Subject: To slow texture Mapping Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk aloha, I finally implemented Texture Mapping, after reading plenty docs But now the problem is that it is a bit slow. Is there an optimized algorithm, a read that Quake uses 8 or 16 pixel texture mapping correction , or something . How do I do that. Thanks .