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Mail Archives: djgpp/1997/09/03/16:27:59

From: Angus Dorbie <dorbie DOT nospam AT asd DOT sgi DOT com>
Newsgroups: comp.os.msdos.djgpp,comp.graphics.api.opengl
Subject: Re: IN DEFENCE OF MICROSOFT (I can't believe I'm doing this)
Date: Wed, 03 Sep 1997 10:14:55 -0700
Organization: Silicon Graphics
Lines: 33
Message-ID: <340D9B0F.41C6@asd.sgi.com>
References: <199708110648 DOT XAA00242 AT geocities DOT com> <33F201DD DOT 13946F88 AT geocities DOT com> <3400C9E5 DOT 5759D7ED AT magibox DOT net> <5uiipg$hgk AT elmo DOT cadvision DOT com> <checkerEFx4KL DOT B9z AT netcom DOT com> <MPG DOT e77507e38eb859c9897eb AT news DOT videotron DOT net>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

sumatose AT NOSPAM DOT usa DOT net wrote:
> 
> In group comp.graphics.api.opengl, Chris Hecker says...
> > frenchc AT cadvision DOT com (Reham) writes:
> > >Nowhere in the OpenGL spec did I
> > >find anything remotely similar to DX3D 5.0's Immediate Mode DrawPrimitive,
> > >...
> > >OpenGL has no Immediate Mode anyways, that I can see --
> >
> > Uh, this is a joke, right?
> >
> > Chris
> >
> It's clear he's confused between retained and immediated mode..
> and didn't find vertext arrays in OpenGL 1.0.

You mean display lists I hope. But even these aren't what most
mean by retained mode.

> 
> And to think the first lines of the post were so good! 8-)

Yes I laughed, I don't think there's a clear understanding
of the need for common, powerfull, flexible and extensible
hardware abstraction.

An API is there as an easy to use abstraction layer, and if
it's a "hellish orgreish thing to try and actually accomplish
anything" then it is not "a decent API".

Sorry for spelling this out I felt the need.

Cheers,Angus.

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